top of page

Fade Out Breakdown & Cut Ups (10U, 12U, 14U, High School)

Updated: Dec 7, 2022

I love the versatility of the #FadeOut concept. It is a #QuickGame concept, so it is typically used early in downs or short yardage situations. It can also be used as a simple, easy to recognize audible when the QB see leverage on OLB and CB has a Deep 3rd responsibility.

When using it in the middle of the field we run it with the outside receiver on the concept side, running an outside release, re-stack Go route (see diagram below). When in the Red Zone, the outside receiver route transforms to a true Fade route, meeting the ball at the back pylon.

This play was utilized by 3 levels of our youth program (#10U, #12U, #14U), with the #MiddleSchool levels running it at a high rate throughout the season. During the #HighSchool club season in which I was the OC, this may have been our best #RedZone play. You will see cut ups from all 4 levels below.


  • Ace/Open (2x2), Late/Early (3x1), Blue/Green (2 Back), Black/Brown (2 Back Heavy) Star/Lazer (Empty)

Concept Routes

  • R: Mandatory outside release Go route.

  • Y: 5 yard speed out, looking for call immediately out of his break, staying horizontal

  • F/H: Swing/Shoot to the concept side, ready to receive the ball and head upfield.

Conflict Defender(s)

  • First: Concept side CB; Need CB to declare responsibility; Deep zone (bail); Flat zone (slow play); Man (turn and run).

  • Second: Concept side Overhang Defender (OLB/Nickel); Need Overhang to declare responsibility; Hook; Flats; Man. Looking where his jersey color flashes.

Field position

Center of the field

  • Quick game used early in downs. Concept side vertical Go running an outside release, re-stack Go route.

Red Zone

  • Quick game used early in downs. Concept side vertical Go running an outside release, true Fade route, meeting the ball at the back pylon.

Case Study

  • Formation: Early (3x1) Fade Out

  • Field Position: -20 yard line

  • Down & Distance: 1st & 10

  • Defense: Cover 3

Pre-snap Process

  • Scan defense left to right gathering vital information (DBs alignment / depth / body position, Safety(s), potential coverages)

  • Note: Have an idea (educated guess) of defensive coverage to help diagnose post-snap movement more efficiently (thinking Cover 3, CB bails so QB can move to combo quickly)

Post-snap Progression:

  • If the backside WR’s defender had more than seven (7) yards depth on his pre-snap alignment, snap the ball and throw it to that WR with urgency.

  • If not, the backside is dead and the QB should not come back to that side of the field.

  • Read 1: Outside Release Go

  • The QB takes his 1 step drop and reacts to concept side CB. If WR is able to get even or close to even and CB stays in zone facing position, QB makes the throw.

  • Note: Type of fade per the Safety alignment (hole shot vs moonshot)

  • Read 2: Combo

  • It is a simple if/then scenario:

  • If the Overhang defender to the concept side goes to the flats, and/or goes with flats route, the QB hits the H on the stick

  • If the Overhand defender stays in the Hook, hit the Y on the Speed Out

Offensive Coordinator, play caller, play calling, quarterback, tools, resources, qb, quarterback technology, high school football, college, university, professional, nfl, NCAA, fcs

814 views17 comments

Recent Posts

See All

Grab our Air Raid Foundations ebook FREE!

Thanks for submitting!

bottom of page